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The Hundred Line -Last Defense Academy– NSP was, first of all, perceived as the same ride I’d seen when I first saw it. Part of it I can attribute to the art style, because I think I was a bit looser when dealing with Kazutaka Kodaka’s other pieces, because of his unique artwork by Rui Komatsuzaki. I assumed, despite all of the marketing around the game pointing out that The Hundred Line is a joint project between Kodaka and Kotaro Uchikoshi, that it was going to be the same sort of game and structure I’d seen before in Kodaka’s previous works – ignoring the other strong creative in the room.
I’m ahead of myself, but. . . . . Unlikethe creative’s previous efforts, The Hundred Line is much more focused on its gameplay hook, not only being a classical narrative adventure game, like the Zero Escapes and Danganronpas that preceded it, but players are now given a Tactical RPG to solve. As the last bastions of humanity’s hope, you’re tasked with defending the Last Defense Academy against the Invaders that hope to steal whatever mysterious “final hope” for humanity awaits, locked inside.
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