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Star Wars: Knights of the Old Republic was a mammoth game with extensive storytelling and RPG mechanics, so LucasArts felt it was essential to make a sequel to the title as soon as possible. Seemingly at the same time that Majora’s Mask was released shortly after Ocarina of Time transformed the game, Star Wars: Knights of the Old Republic II was let loose as soon as developer Obsidian Entertainment could make it, and it was released just under a year and a half after its predecessor.
Overall, KOTOR II is a rushed, standalone game that, in some ways, isn’t as polished as its predecessor, but that’s not to say it doesn’t do a wonderful job of sustaining the quality and standards set by the previous games in storytelling and gameplay. But before we get too deep into the weeds, we feel it’s wise to note that it’s the same game KOTOR II was meant to be, before the deadline forced them to cut content.
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