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Descripyion:
In Sid Meier’s Civilization VI: Gathering Storm, the player gets to experience an active planet, with climate and tectonics posing new challenges. You are driven to adapt to a changing environment because of floods, droughts, and strong storms; and your decisions can affect the global temperature, which may lead to melting ice caps and rising sea levels.
There are several new civilizations in the game (not present in previous versions of Civilization) and numerous civilizations from old Civilization have new leaders and/or capitals. One of the key points in the critical design process was to not make the player traverse a system of improvement paths towards the player’s own civilization that he or she had seen in previous games.
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