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Description:
This random factor is a little bit of a double-edged sword, in that it keeps you on your toes on one hand, but removes a layer of strategy and player agency on the other. The controls are the Exit the Gungeon NSP left joy con stick controls your movement and the right stick allows you to aim your weapon. If you want to shoot, fire your gun with R and ZR will explode your limited bullet zapping ‘blanks’, if you want to dodge you can either roll with B or jump with A, or ZL and L for both. While it may seem opposite to decades of Mario training, we really liked the latter way as it meant we didn’t have to remove our thumb from the right stick.
But, of course, that solution is to EXIT THE GUNGEON. This is not a sequel, per se, but rather more of an epilogue. After having overcome and defeated their history, the four available Gungeoneer characters must claw their way up from the depths of the namesake dungeon before the entire supernatural structure collapses, leaving them to perish.
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