Screenshots
Description
INSIDE NSP shortly after the release of Limbo, utilizing Limbo’s custom game engine. The team opted for Unity for easier development, installing their own rendering engine, which was made public and is now open source, to give the team their signature look. The game is supported by a grant from the Danish Film Institute. Inside was released to critical acclaim. It was credited to be an improvement over Limbo for its art direction, atmosphere, and gameplay, among others, by critics. The game received multiple nominations and awards for technical achievement and was also a game of the year nominee.
INSIDE NSP key features:
- Space: The area of the room, the positive space (furniture), and the negative space (traffic flow and space).
- Line: Room and furniture outlines (horizontal lines for stability, vertical lines for height).
- Light: Use of natural and artificial light to create atmosphere and accentuate points.
- Form & Shape: The shape, or three-dimensional shapes, of the room and the objects within the room.
- Colour: The colour scheme that gives the atmosphere and scale of the room.
